
Warhammer: Mark of Chaos
Warhammer: Mark of Chaos focused on real-time tactical combat in the Old World, emphasizing unit formations and hero duels over base building. The campaign followed the war against Chaos in the Empire's northern reaches. Hero development and army customization provided progression between battles.
The combat system rewarded proper formation use and flanking maneuvers. Units could be equipped and upgraded between battles. Hero characters could engage in dramatic duels, removing them from normal combat for personal confrontations.
The campaign split between Empire and Chaos perspectives, with different missions highlighting faction strengths. The visual presentation showcased detailed unit models and battlefield effects.
Mark of Chaos represented a different approach to Warhammer real-time strategy, prioritizing tactical combat over economic management. The focus on battles over bases appealed to players wanting more direct control.
Ratings
No ratings yet. Be the first!